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Elianidd Farseeker
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Posted - 2006.10.25 15:12:00 -
[1]
Originally by: Novan Leon Doesn't this hurt PvE-ers in lowsec the most out of everyone? (ie. because they still perform a combat role, just not a PvP role)
Yes. But nobody else seems to care about that aspect of this change.

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Elianidd Farseeker
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Posted - 2006.10.25 15:47:00 -
[2]
Originally by: Taram Caldar Edited by: Taram Caldar on 25/10/2006 15:21:38 You don't need stabs to rat safely in lowsec or 0.0. 1) Warp in at 40km instead of 15 (actually warp in at 100.. the rats WILL come to you. 2) after warping in go UP (or down) away from the elyptic... the rats WILL follow you. 3) Fight while running away from the elyptic.
Any Player pirates that warp into the belt will likely warp in at 15km (thus being 85km+ away). even if they warp in at the same distance you did by some miracle they will be several dozen KM away from you because you're not on the elyptic you're up above it or below it (it's called being 'off grid'). So they will then have to fly to you and get within scramble range (giving you PLENTY of time to warp away).
I never fit stabs when ratting in 0.0 or lowsec. I can see why some do. but they are absolutely not needed. And fitting them, even now, significantly reduces the damage you could be doing if you didn't have them fitted. Thus making it take longer, thus leaving you exposed longer, thus increasing the chance of a pirate finding you.
If flying off the elyptic is not your style then always fight aligned. Pick a stargate or planet or station and always be flying toward it during a fight. The loot will get a little stretched out but you can always warp back to your 'start point' and fly back outward to collect it after you're done.
And you absolutely do NOT need stabs in missions. Kill the scrambler ships first. If you can't kill the scrambler ship before you need to warp away then you have no business doing that level of mission yet.
I would agree that you don't NEED stabs. But then again you don't NEED microwarpdrives, or missiles, or armor, or any of the other thousand things they have in-game. It IS possible to play without any one of them. But each adds another potential element of safety. I LIKE to have WCS'es because it gives me that ADDED safety, and, as a smart person, I like to use EVERYTHING I can to be safe -- all of the things you mentioned AND WCS. Why should I now have to give them up because of some stupid abuse by some lame PvPers?
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Elianidd Farseeker
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Posted - 2006.10.25 19:13:00 -
[3]
Originally by: sesanti Now WCS will only be used for transporting ships from one place to the other, and people will be forced to actually learn to play this game instead of whining and whining over the forums!
Funny how quickly people are to make disparaging remarks about others just because a given change doesn't adversely affect THEIR playstyle. I wonder how many of these same people would be "whining" if CCP made a major nerf to something like jumpclones? (Which probably don't really play a major role in PvE.) Maybe something like taking a 25% hit to all skills used while in a clone because it's just a "cheap copy" of your real self? THEN who'd be whining?
Just because YOU don't use a particular type of module or playstyle doesn't mean that doing so is not "actually learning to play".
Lern2think-of-more-than-just-yourself.
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Elianidd Farseeker
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Posted - 2006.10.25 20:12:00 -
[4]
Originally by: Irashi By playstyle you mean using an overpriced uninsurable ship that you can't afford to lose to go around ganking soft vunerable targets that can't fight back, then running away before anything with a proper PvP setup finds you and puts you in actual danger? My heart bleeds :P
Nope. Actually I'm one of those "soft vulnerable targets" trying my best to be safe in as many ways as possible. I just think that there must be a better/different way for them to prevent what you've described without totally destroying the useability of WCS'es for us "soft vulnerable targets" (in PvE or avoiding PvP gankers.)
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